Tuesday, July 31, 2018

Hijacking RPGADAY 2018

I am not a fan of the RPG-A-Day 31 day questionairre. I am of the opinion that it (typically) generates noise and minimal signal. I believe this is because it asks participants to give _opinions_.

If I'm following a person associated with RPGs, then I probably already know (or at least have a "feel" for) their opinion. If I'm not following a person, I personally find their _creations_ much much more valuable. The exception to this of course, is people with fierce and potent opinions about things, but it has been my experience that those people will typically write them up and share them without the need of a structured 30 day ask/answer prompt.

And so, I would like to propose an experimental 31 days of RPG creation. Specifically, 31 days devoted to creating an RPG SETTING.

I'm pretty sure it was Scrap Princess who said that you can't call something experimental if nothing is being tested, so here's my hypothesis:

If a light worldbuilding framework is provided, a bunch of strangers can create a decently usable, dense, good, hexcrawl in an more asynchronous manner than the old gygaxiandemocracy hexcrawls.

Goal: Make something. Hopefully related to RPGs, and hopefully in a way that can be posted about once per day.

More specific goal: Over the course of 31 days, fill and populate 7, 2 mile, hexes. Create a conflict between (at least) two "factions" within the 7 hexes. Create one mapped and keyed sub-location. Flesh out some unique life for the area (NPCs, Plants, Monsters, Beasts). Finally, create a number of random tables.

An easy way to arrange 7 hexes is in a shape that resembles a flower. An "anthology" is a collection of flowers. Thus if multiple people participate I'm thinking this could be a #HexAnthology when it's all finished. Naming ideas welcomed.

The frameworks provided exist only in an effort to assist in this. If they get in your way, throw them out. If you think some of them are bad, suggestions are welcome! You can spam me on G+ or Twitter or email if you ask for it.


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Pitch: Fantasy South East Alaska. Mountains. Cold Rainforests. Coastlines. Low swampy wetlands. Glaciers. Waterfalls. Sudden, extreme terrain height differences. Fjords.

Rich resources of lumber, fur, fish, meat, gold, gems.

Climate: Oceanic. Few extreme temperatures. Cool summers. Cool/Cold winters. Frequent precipitation. Frequently cloudy and overcast. Frequent storms.

Historical Problems: It wasn't always cold here. There was once a thriving civilization, but they (somehow) awakened "the frozen ones", who brought back the cold. The ruins of this civilization have been reclaimed by ice, stone, tree and moss.

Current status: Humanity lingers. Mostly in isolated, fortified outposts by the sea. Few push too far inland now, and any who do are treated as fools or cultists of the frozen ones. However, anyone who returns from the inland with riches from the fallen civilization is loved and asked to marry into established families.

Notable semi-common features: Large standing rocks (singular). Precariously balanced rocks. Rock arches. Valleys. Waterfalls. Rapids. Springs. Giant, ancient trees. So many giant ancient trees.

Consistent Colors: Black soil. Dark Grey rocks. Dark Green trees. Lurid green moss.

Crazy Talk: The rock arches were carved long ago by the frozen ones, and were used to gate in their minions when they reclaimed the lands.


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Week 1: Think about your hex flower as a whole

1st - Wednesday - Think about the LAND. Post an image (or maybe a few) to help you set the tone for your 7 hexes. Nice image searches include: Tongass National Forest, Abandoned Yukon, Alaskan Fjord, Alaska Rainforest. #RPGADAY

2nd - Thursday - Think about the important SUBLOCATION. Post an image (or maybe a few) to help set the tone of the sublocation. Is it an abandoned fur trapper's outpost? A ruined keep clinging to a cliff? A haunted mine? One of humanities last outposts full of rough types? A mystic wonder deep in the forest? Your seven hexes should revolve around this location, but it doesn't need to be in the physically central hex of the "flower". #RPGADAY

3rd - Friday - Think about the CONFLICT. Post a rough overview (maybe 50-100 words?) What factions are in conflict in this region? Is there a Hatfields vs McCoys situation here? Is it simply man vs nature? Is it a giant beast that is in conflict with itself because its tusks never stop growing and so its pain shapes the lands around it lair? Is it an outpost of the "frozen ones" and their conflict is attempting to stay hidden as they build their strength? Something is happening in these 7 hexes. What is it? #RPGADAY

4th - Saturday - Think about the TREASURE. Post a rough overview (maybe 50-100 words?) about what is valuable here. Is there actual treasure treasure here? Is the value all in a natural resource like rare timber or veins of ore? Is the value in the people or monsters or magical plants that grow in the area? Is the value locked up in a useful, but ruined or overrun structure (e.g., an old mill overrun by goblins). #RPGADAY

5th - Sunday - REFLECT and MAP. Think about your 7 hexes. Post a brief "elevator pitch" about them. Define the terrain types of your 7 hexes. This may also be a good day to map the 7 hexes (make your flower), and find or make a map of the sublocation. I recommend grabbing a finished map that's available for broad usage (such as Dyson's Commercial Release Maps) #RPGADAY



Week 2: Key each Hex Location.

Write up a key for 1 location in each hex. A couple of asides: 1. Think about 2d fighting video games, such a Street Fighter 2 or Smash Brothers. Think about their detailed backgrounds, and how the details in those backgrounds make that location a cool place to fight, or ambush, or have a meeting between two warring factions, or rest safely for the night. 2. Make sure you are detailing out a physical location that doesn't really change. A giant tree draped in prayer flags is a physical location that doesn't change much. A group of pilgrims leaving prayer flags on a giant tree is an event. Don't key events. We'll get to those later.

I recommend the following structure: A small paragraph of information that would be immediately visible or obvious to characters. A paragraph of additional information about the things that are non-obvious and can only be discovered if the players interact with the things found there. Additional relevant information. Here's a direct example of how I like to do this sort of thing (link).

6th - Monday - Post your hex flower, and key for one of its locations. #RPGADAY
7th - Tuesday - Post your hex flower, and key for one of its locations. #RPGADAY
8th - Wednesday - Post your hex flower, and key for one of its locations. #RPGADAY
9th - Thursday - Post your hex flower, and key for one of its locations. #RPGADAY
10th - Friday - Post your hex flower, and key for one of its locations. #RPGADAY
11th - Saturday - Post your hex flower, and key for one of its locations. #RPGADAY
12th - Sunday - Post your hex flower, and key for one of its locations. #RPGADAY

Week 3: Key your sublocation.

13th - Monday - Post the map of your sublocation and key for 1 to 3 of its locations. #RPGADAY
14th - Tuesday - Post the map of your sublocation and key for 1 to 3 of its locations. #RPGADAY
15th - Wednesday - Post the map of your sublocation and key for 1 to 3 of its locations. #RPGADAY
16th - Thursday - Post the map of your sublocation and key for 1 to 3 of its locations. #RPGADAY
17th - Friday - Post the map of your sublocation and key for 1 to 3 of its locations. #RPGADAY
18th - Saturday - Post the map of your sublocation and key for 1 to 3 of its locations. #RPGADAY
19th - Sunday - Post an overview of your sublocation. This would be the first piece of information the GM reads about the location. It should serve as a high level "intro" to the sublocation itself and cover the feel, tone and important things a GM would need to know about the overall place. #RPGADAY

Week 4: NPCs and Monsters (Details Coming After Gen Con)
20th - Monday -
21st - Tuesday -
22nd - Wednesday -
23rd - Thursday -
24th - Friday -
25th - Saturday -
26th - Sunday -


Week 5: Random Tables (Details Coming After Gen Con)
27th - Monday -
28th - Tuesday -
29th - Wednesday -
30th - Thursday -
31st - Friday -


 

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